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Writer's pictureMonkeyDM

Murder of Crows & Expanding Darkness - D&D 5e Spells for your Vile Players

Hello everyone, Monkey here.

A group of crows is called a murder, and that makes for a cool spell name, same goes for expanding darkness being a fun idea! I haven't find an ideal way to level up murder of crows, I'm still torn between more damage, or more health on the birbs, or both. Let me know what you think!

Get access to 5 more spells from this set on Patreon you'll also get the PDF versions, and more than 600 pages of content for D&D. Compendiums, monsters, subclasses, spells, you name it

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Murder of Crows

2nd level conjuration (Cleric, Druid, Warlock, Wizard)

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a crow’s feather)

Duration: Concentration, up to 1 minute


You send forth a crow’s feather, which blossoms into a murder of crows, which harass your enemies. Choose a creature within range, they must succeed on a Dexterity saving throw or take 2d6 piercing damage and have disadvantage on their attack rolls for the duration of the spell. A creature surrounded by crows takes 1d6 piercing damage at the start of its turn. A creature surrounded by crows can choose to attack them ending the spell if they die. They have an AC equal to your spell save DC and 15 hit points.


Expanding Darkness

3rd level evocation (Sorcerer, Warlock, Wizard)

Casting Time: 1 action

Range: 90 feet

Components: V, S

Duration: Instantaneous


A massive pillar of darkness forms from a point within range. Each creature in a 15-foot radius, 60-foot tall cylinder centered on that point must succeed on a Constitution saving throw or take 4d8 necrotic damage on a failed save, or half as much on a successful one. If the pillar overlaps an area of magical darkness, this damage increases by 2d8, and creatures which are standing in the magical darkness must also make a saving throw against the spell, even if they aren’t in the area of the pillar.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the necrotic damage increases by 1d8 for each spell slot level above 3rd.


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