Hello good hunter,
First I want to say that the next set of spells will contain a Nuke spell (:
For now, I bring you a set of spells from the latest installment of Trench War, designed to add new layers of strategy and chaos to your games.
Misty Interception (2nd Level, Sorcerer/Wizard) Seize control of teleportation magic! When a creature teleports within 60 feet, you can react to alter their destination. Force a Charisma save, and if they fail, you decide where they land (within the spell’s valid range). Redirect your enemies into disadvantageous positions—or straight into danger.
Grim Grin (7th Level, Warlock) Laugh in the face of death. When reduced to 0 HP, you rise with 1 HP, immune to all damage until the end of your next turn. Enemies within 30 feet must make a Wisdom save or become Frightened for 1 minute. After your next turn, you drop back to 0 HP with two failed death saves. It’s a powerful, terrifying last stand that leaves a mark on the battlefield.
I hope these spells lead to some memorable moments at your table!
Take Care,
Evan | MonkeyDM
P.S. If you want more spells like these, all the Spells of War are available on my Patreon, alongside tons of other WW1 themed content.
(Dungeons & Dragons 5e Spells)
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